After a couple of weeks of growing numbness every time I opened my mailbox, I actually received the first Mindcandy yesterday. I watched the whole "newskool"-disk through and I was actually very impressed with some of the stuff I saw. Ok, there is a lot of horrible horrible 3d on there and some pretty pointless trance music and a WHOLE lot of layers that Truck warned me about, but there is also a lot of quality stuff that actually makes me regret that I've been missing out on this period. Guess I had other stuff to do at the time. Where do all the years go, anyway? A damn haze, it is.
Well, now... I've noticed a difference between a great number of these newskool demos on the DVD(the latest one released in 2001 I think), and the demos that are produced today. Today, if, say, a Brainstorm-production feature a horrible painted logo for the sake of oldskoolness I find myself going "Whoooa! 2d!" even though my eyes fucking hurt. Fact is that not many years ago the 2d-artists of the scene were really really good, and 2d (i.e. painting in PS or Painter) was integrated in demos in a seemless manner. I'm at work now (yes, I hope the boss is not watching) so I have no way of checking, but I think it was the the demos by Noice, Maturefurk, Mandula and Haujobb among others that have 2d that really kicks and pushes the personality of the demos. I'm not shouting for girls, swords or dragons here, but 2d can be used in ways that build up atmosphere and adds personality to demos. I'm not saying that 2d is totally absent today (Iris, Ephidrena, Fairlight have some), but it is most definetly on the decline. The result is, IMHO, pretty cold demos. If I'm to take Trixter's word for it, coding skills have now given up the steering wheel to design, but I can't really see that happening in a good way if the 2d aspect is neglected.
So the question is, where did they all go? There is a growing scene of computer artists out there that has evolved from the concept of concept artistry for games and movies, but this trend does not seem to affect the demoscene very much. I can't provide a good explanation to why this is, but I can go against the trend in my small way and paint. And I will.
Well, now... I've noticed a difference between a great number of these newskool demos on the DVD(the latest one released in 2001 I think), and the demos that are produced today. Today, if, say, a Brainstorm-production feature a horrible painted logo for the sake of oldskoolness I find myself going "Whoooa! 2d!" even though my eyes fucking hurt. Fact is that not many years ago the 2d-artists of the scene were really really good, and 2d (i.e. painting in PS or Painter) was integrated in demos in a seemless manner. I'm at work now (yes, I hope the boss is not watching) so I have no way of checking, but I think it was the the demos by Noice, Maturefurk, Mandula and Haujobb among others that have 2d that really kicks and pushes the personality of the demos. I'm not shouting for girls, swords or dragons here, but 2d can be used in ways that build up atmosphere and adds personality to demos. I'm not saying that 2d is totally absent today (Iris, Ephidrena, Fairlight have some), but it is most definetly on the decline. The result is, IMHO, pretty cold demos. If I'm to take Trixter's word for it, coding skills have now given up the steering wheel to design, but I can't really see that happening in a good way if the 2d aspect is neglected.
So the question is, where did they all go? There is a growing scene of computer artists out there that has evolved from the concept of concept artistry for games and movies, but this trend does not seem to affect the demoscene very much. I can't provide a good explanation to why this is, but I can go against the trend in my small way and paint. And I will.
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